Sunday, May 11, 2014

How do the command adventure_details works?

The first step to send a Sworn Sword to some adventure, is the command "adventure_details". If you see the command list you send to do some adventure, the first command you will see is something like this:

play/adventure_details/123456789?symbol=the_neck_3

where 123456789 is the identification number of your sworn sword whom will do the adventure and "the_neck_3" is the adventure name.

So, you will need to know the identification number of your Sworn Swords and the adventures that you want to do.

Sworn Sword Identification Number

You can use the URL sniffer or the chrome Inspector as follow:

1. In the game tab, select the keep where your Sworn Sword is.
2. Situate the mouse pointer over the Sword Sword that you want to know his identification number
3. Click the right button and select "Inspect Element"
4. You can see the identification number of the Sworn Sword. You will see something like this (red circle is the identification number):


Adventure Name

It is the same than Sworn Sword identification number, only you need to "inspect element" over the adventure that you are interested. You will obtain something like this:



You need to look for chooseAdventure and you will obtain the name of the adventure, harlow_4 in this case.

Answer of the server: JSON file


The JSON that you will receive, describes the actions that you can do, the percent to be successful and the text that describes the actions. This JSON has the following information that you see in this screenshot:



WARNING!! This command it is not necessary to sending if you want to send your Sworn Swords automatically, but you MUST use it if you don't want to be discovered by Disruptor Beam. 

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