Showing posts with label adventure. Show all posts
Showing posts with label adventure. Show all posts

Tuesday, May 13, 2014

How do the command adventure works?

The second command, that you use to sending some Sworn Sword in some adventure, is adventure. Moreover, this command is used to send your Sworn Sword to the adventure, that you specify in the command , and with the action selected.

The command is something like this:

play/adventure/123456789?action_name=fight&symbol=the_neck_3

where 123456789 is the Sworn Sword identification number, fight is the action you select and the_neck_3 is the adventure that you want to do.

The Sworn Sword identification number and the adventure name are explained in the post about the first command.

About the action, you have nine options: fight, harass, aid, spy, sabotage, steal, barter, bribe and hoodwink.

Don't use swindle! Use hoodwink instead.

Answer from the server

You will receive a JSON file where the more important field is: cooldown. This field give you the time you need to wait until the adventure finishes. There is others fields we will explain later.

Sunday, May 11, 2014

How do the command adventure_details works?

The first step to send a Sworn Sword to some adventure, is the command "adventure_details". If you see the command list you send to do some adventure, the first command you will see is something like this:

play/adventure_details/123456789?symbol=the_neck_3

where 123456789 is the identification number of your sworn sword whom will do the adventure and "the_neck_3" is the adventure name.

So, you will need to know the identification number of your Sworn Swords and the adventures that you want to do.

Sworn Sword Identification Number

You can use the URL sniffer or the chrome Inspector as follow:

1. In the game tab, select the keep where your Sworn Sword is.
2. Situate the mouse pointer over the Sword Sword that you want to know his identification number
3. Click the right button and select "Inspect Element"
4. You can see the identification number of the Sworn Sword. You will see something like this (red circle is the identification number):


Adventure Name

It is the same than Sworn Sword identification number, only you need to "inspect element" over the adventure that you are interested. You will obtain something like this:



You need to look for chooseAdventure and you will obtain the name of the adventure, harlow_4 in this case.

Answer of the server: JSON file


The JSON that you will receive, describes the actions that you can do, the percent to be successful and the text that describes the actions. This JSON has the following information that you see in this screenshot:



WARNING!! This command it is not necessary to sending if you want to send your Sworn Swords automatically, but you MUST use it if you don't want to be discovered by Disruptor Beam. 

Saturday, May 10, 2014

How is the adventure cycle alone?

With adventures, you have two options: doing the adventure individually or doing an adventure party.

To do an adventure individually or alone, you  need to know how many orders you send to the server and what orders. In this post, we only explain the adventure cycle, that can be observed in the following diagram:


If you want to send some Sworn Sword to some adventure, you first need to select what adventure you want (with the adventure_details command), after that you need to start the adventure (with the adventure command, where you send the action/attack that you want) and finally, you need to check the result after the adventure time delay (with the adventure_progress command).